Afterlight
The storm remembers everything.
Explore a dying world. Outrun the weather. Discover what was left behind.
One world, and it is trying to close
Three regions, one weather system, and no loading screen between any of it. What you can see, you can reach.

The Ashen Basin
Sixty thousand square kilometres of black glass, flat enough to see the curve of the world. Nothing grows here. Everything that crosses it leaves a track, and the storm reads them all.

The Hollow Works
They built for a sun that stopped moving. Kilometres of intake towers, sealed housing, machinery still turning on a schedule nobody set. The doors were locked from the inside.

The Front
It is not weather. It is a system with a memory, and it has crossed this ground ten thousand times. Where it has been, the surface is scoured clean. Where it is going, you should not be.
Explore
No map. No markers. No waypoint telling you where the story is.
The world is the only thing that will tell you where to go. Read the ground, follow the wrecks, and trust that the people who came before you left in a direction for a reason.
Survive
The storm is not an obstacle. It is a schedule.
Pressure drops before it arrives. Light goes first, then the horizon. You can outrun a front, shelter under one, or be caught in the open and learn what that costs.
Discover
Everything here was left by someone.
Sealed shelters, half-finished transmissions, cargo abandoned mid-route. None of it is explained to you. All of it fits together, if you cover enough ground to see the shape.
The Pilgrim
Everything you own rides with you. The Pilgrim is shelter, workshop, and the only reason the far side of the basin is reachable at all. It is slow, loud, repairable in the field, and it will not save you from a decision you have already made.
- Anvil series
- One
- Six-wheel independent
- Category 4 rated

Media
Dispatches



Cross the basin before it closes.
Afterlight arrives in 2027 on PC and console. Wishlist now, and the storm will find you either way.





